Tonight we’ll be hearing from:
- Fallible Things on "Bevy in Anger (and other stages of grief)":
"Fallible has been working on a digital card game for 2 years, having migrated her client-side code base to Bevy after prototyping with Godot for 6 months. Bevy is the Game Engine darling of the Rust community, and has been subject to both much love and hate over its half-decade of development. What's it like trusting and using this technology over time? What will it look like in the future? Has sticking with it been worth it?"
"Fallible Things is an Artist and Technical Writer involved in the local independent game development scene, and an infrequent Bevy docs contributor."
- Matthew Liam Healy on "Bits & Cats: Rust's dual histories, and what comes next":
"In this talk, we'll look at two distinct lineages of programming languages: languages whose primary aim is to enable a direct interaction with physical hardware, and languages which aim to provide a mathematical foundation for arbitrary computation. We'll talk about why these two goals so often seem to sit in opposition to each other, and how Rust manages to position itself at the intersection of these two histories. Finally, we'll use what we've learned to look to the future and put together a wishlist for the next generation of approachable & safe programming languages."
Matthew Liam Healy is a software engineer, applied mathematician and amateur stand-up comedian. Their research interests lie at the intersection of type theory and programming language ergonomics. They currently work at Duna on a programming language for encoding business compliance policies. Previously they worked at SoundCloud on authentication and audio playback, so there's a good chance you've run some code they wrote.
Plan for the evening:
- 18:30: doors open
- 19:00 → 20:30: talks + q/a
- 20:30: move for drinks 🍻 to Holyrood 9A, where we have a table booked (this is nearby Patersons Land)